Getting Over It

Getting Over It

3.6 RATINGS

1M+ DOWNLOADS

4+ AGE

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  • Platform
    IOS  Android 
  • Last Updated
    Oct 12, 2023
  • Size
    148.3 MB
  • Current Version
    1.9.8
  • Developer
    Noodlecake
  • Ratings
    3.6

Description

Getting Over It with Bennett Foddy, released in 2017, is a unique and unconventional game that falls under the genre of a punishing platformer. Developed by indie game designer Bennett Foddy, the game gained attention for its distinctive mechanics and challenging gameplay. The premise is deceptively simple: players control a man stuck in a cauldron, armed only with a large hammer, navigating various obstacles to climb a mountain. However, what sets Getting Over It apart is its intentionally frustrating controls, designed to test the player's patience and perseverance.
The game's strength lies in its ability to evoke a wide range of emotions from players. Getting Over It is notorious for its difficulty, and frustration is an inherent part of the experience. The intentionally awkward controls make even basic movements challenging, leading to frequent falls and setbacks. Yet, it's precisely this difficulty that draws players in, creating a strangely compelling and addictive experience. The game demands precision, control, and a high level of skill, pushing players to master the unique mechanics to conquer seemingly insurmountable obstacles.
Beyond its challenging gameplay, Getting Over It is also known for its philosophical and reflective narration by Bennett Foddy himself. As players struggle to progress up the mountain, Foddy shares insightful and sometimes humorous commentary on the nature of frustration, perseverance, and the human desire to overcome obstacles. The narrative adds an additional layer of depth to the game, turning it into a thought-provoking experience that goes beyond the surface level of its challenging mechanics.
Visually, the game adopts a minimalist aesthetic, with a focus on the character in the cauldron and the various elements of the mountain. The simplicity of the design allows players to concentrate on the task at hand, heightening the impact of each success and failure. The soundtrack, composed by Foddy himself, complements the gameplay with a calming and contemplative tone, creating a contrast to the frustration-inducing challenges.

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Getting Over It
Getting Over It
Getting Over It
Getting Over It
Getting Over It

How To Play

What sets the gameplay apart is the intentionally frustrating controls that make even the simplest movements a formidable task. Players must use the hammer to navigate and propel themselves upward, creating a precarious balance between control and chaos.The levels in Getting Over It are essentially the different sections of the mountain, each presenting a new set of challenges and obstacles. These obstacles range from narrow ledges and steep inclines to strategically placed objects that can send the player tumbling back down. The difficulty increases as players ascend, with each level demanding greater precision and mastery of the unconventional controls. What makes the game particularly intriguing is its lack of conventional checkpoints. Falling back to the bottom of the mountain is a constant threat, forcing players to embrace the philosophy of perseverance and resilience.
The protagonist's appearance, a man in a cauldron wielding a hammer, adds a touch of absurdity to the game. The unconventional choice of a cauldron as the vessel for the character adds to the inherent challenge, as its rounded shape makes maintaining balance even more precarious. The simplicity of the character design and the lack of a detailed backstory allow players to project their emotions and frustrations onto the avatar, creating a more personal connection to the challenges faced.
The allure of Getting Over It lies in its ability to elicit a wide range of emotions from players. The intentionally difficult controls and level design create an atmosphere of frustration and tension. Yet, it's precisely this difficulty that draws players in, sparking a determination to conquer the mountain and overcome the challenges. The game's unpredictability and the constant threat of setbacks make each successful climb immensely satisfying. The shared experience of struggling with the game has created a community of players who find camaraderie in the shared frustrations and triumphs.
Bennett Foddy's narration throughout the game adds an extra layer of depth to the overall experience. His philosophical musings on the nature of challenges, failure, and the human spirit provide players with moments of introspection between the trials of climbing the mountain. The juxtaposition of Foddy's calm and contemplative voice against the backdrop of the frustrating gameplay creates a unique atmosphere that enhances the overall appeal of the game.

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Ratings

3.6

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